Re: What are the differences between a MUD and a MUSH?
I feel that is contradictory. You say you can roleplay in a chatroom, and whether it is good or not is up to those participating. But then you say that in a chatroom you don't have the proper tools to level the playing field.
I am arguing that there are no universal "proper tools". It all depends on the game. Some games don't need the playing field levelled by code, and have excellent roleplay even so. Your opinion that code is needed to keep roleplay from being shallow is, most definitely, a subjective opinion.
Just as my opposing opinion is.
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