Thread: Components
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Old 08-19-2002, 03:19 AM   #1
Nostrum
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Stock SMAUG has settings for component based spells if desired. As a future project I plan on having component based skills. For example, a player can use 'fletch' to create arrows.  Currently 'fletch' is a creation spell using both mana and components to be completed. Shouldn't 'fletch' be a skill and not a spell? If I have a variety skills like this, how would I overcome the problem of players having to carry so much? What is too much under these circumstances? I had thought about having just a few components with an escalating difficulty in the ease in which they could be found in any given area. Are any of these ideas sound enough to actively pursue and implement?

Nostrum "The Supreme Monkey Boy"
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