RPI without permanent death is sort of like saying PK MUD without combat code. The "I" in RPI, and this will doubtlessly be contested by some, tends to signify a small group of MUDs which are designed around role-playing, the code either created or modified to mold around the the game's setting and concept rather than the game's setting and concept being molded around the code. In addition to role-playing being enforced, being permanent death, skill-based, level-less, and class-less (or in Armageddon's case, semi-class-less) pretty much constitute the difference between "role-playing enforced" MUDs and RPI MUDs.
As I said, someone will probably take offense to that definition but it tends to hold true for the MUDs most commonly classified as RPI: Armageddon, Harshlands, Forever's End (and FE2 and FE3), and Shadows of Isildur.
Take care,
Jason
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