I implemented a system on Accursed Lands where each object in a room has an x,y,z coordinate.
Movement takes time, so the archer could easily shoot someone and slip away to the next room, finding a place to hide before the pursuer got there.
You also can't attack someone out of your weapon's attack range, ie: If they are flying far above you in the room, and you have a club.
Feel free to drop by and check it out, if you want to see one such text based system in effect.
Xotl
|