Thread: Sockets
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Old 08-23-2004, 08:02 PM   #11
karlan
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Join Date: Apr 2002
Location: Brisbane Australia
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Multithreading also favours players with faster connections... I consider that a bad thing, alot of my friends from school are living in remote areas with unreliable access via telephone, and ADSL or cable is just a pipe dream, and I know I would quickly stop playing a MU if I was disadvantaged that way. In addition you'll have to be very very carefull with critical section control if you multithread. It will be possible for char data to get well out of sync, if 2 threads are updating a chars health at the same time, which one will be used (or possibly both)
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