Thread: Basics
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Old 08-02-2006, 04:27 AM   #6
KaVir
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Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
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The artificially enforced inability to kill someone can greatly reduce the immersion of the game for many people, unless there is a specific in-game explanation.

It'd be like playing in a tabletop roleplaying game, and attempting to attack someone, only for the GM to tell you "Sorry, I won't let you".
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