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Old 09-02-2002, 09:03 PM   #5
Jazuela
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Join Date: Apr 2002
Location: New England
Posts: 849
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There's one game (that I know of - could be others) in which necromancy and summoning are two completely separate realms of magic.

Necromancy draws the power of darkness/light (depending on your character's alignment), and calls forth the power for attack, combat inhibitor, utility, and defensive purposes. Necromancy has the most healing type spells, including a mana-sucking "all wounds" healer that can restore/recreate a missing limb and even a missing head. It also includes the power to resurrect the dead. Not summon the dead, or zombify corpses, but resurrect - as in bring back to life (thus the term necromancy).

Summoning involves the creation of circles cast upon the ground, in which the forces of dark/light are mixed with the appropriate things (such as skinned body parts of specific critters and different fibers or gems or whatever), and then cast upon to draw forth a creature similar to what someone hunts, but more powerful. In addition, such a critter would be under the temporary control of the summoner, can backfire (causing horrible damage and/or death), and would have limited function (could be used against an enemy, but could also deliver messages).

These are examples of actual implemented spell realms of a particular game, and the magic system is complex and involves actual research (read: no "magic missile").

Then there's druidic, which calls forth the forces of nature/weather/animals, elemental, which uses the forces of the elements, and enchanting, which is more like an augmentation to weapon and armorsmithing and artisan skill (crafting wands and infusing specific magical spells in them, for instance).

Then there's void magic, which is only rumored to exist but is supposedly amazingly powerful and dangerous to learn.

Also in that game, "undead" are generally mob critters and considered evil by all alignments - and have no place in the magic system at all for player characters.
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