I'm considering a new system for my mud which combines both worlds in
what I think is a good solution. At creation time a player can choose to
dedicate or to stay non-dedicated. As dedicated they go through a
class-based system whereas if they do not dedicate then it's skill-based
from the get-go. To contrast the flexibility of the purely skill-based
approach I intend to make some skills available to the dedicated streams
only, with the argument that if you are dedicated in a discipline you can
master it better than you could by splitting your attention across multiple
disciplines. However since we are also moving twards a levelless system
(though experience will still be a factor) at some point even a dedicated
player will move into the skill-based stream. Comments?
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