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Old 05-20-2009, 02:37 PM   #7
Delerak
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Join Date: Apr 2003
Name: Dan
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Re: The Lost Cause of Magic

I disagree. I'd love to see a gameworld, especially a MUD that does magic like that. Make it dangerous, wild, and able to kill the user. Make it dangerous to those around it and using it. It would make more sense if people could lose their characters and would thus make magic far more rare in a game where it is supposed to be rare.

Instead we have the common D&D theme of powerful wizards who are masters of the arcane. Everyone wants to be a Raistlyn and they don't want the risk, nor the experience of having to play out a weak, possibly ignorant magic-user that is slowly learning. Players want it all now and don't want to engage in a story.
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