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Old 09-21-2009, 10:19 AM   #1
Dakhno Ivanovich
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Join Date: Sep 2009
Posts: 15
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Highly Balanced RPK Mud - Daedal Macabre

Yeah, as stated in the title, Daedal Macabre is an RPK Mud with great balance amongst races/classes throughout it.

What does that mean? It means that dominating isn't as simple as figuring out what the vogue race/class combination is, and exploiting it. It takes some skill, some creative use of tactics and really putting in the work to reap the rewards.

Moreso, while we are an RPK mud, we're not one of those places where you need 70 pages of notes and rigid roleplay to kill somebody. So long as you've got a reason for doing it, go for it. So PK is alive and well on our game.

As for individual classes, we've got a fully customized monk class, that has the option of relying on the use of stances hidden around the spacious mud or combos that are input by the player.

Bards that rely on musical instruments and a sorte of songs.

Dragons... that start out as hatchlings, and over time, mature through the stages of draconian, drake, dragon, and ultimately Wyrm and Great Wyrm.

There are remorts, the newest of which are liches and elementals. The lich remort is available for casters by tracking down the elusive Senraut brothers to gather components for the philter which will change them into a lich, and eventually a Demi Lich.

And the Elemental remort is basically available to everybody. With this, you'll mature into a specific elemental-type, whether Fire, Water, Air, Electricity, Nether or Earth.

All in all, this game boasts tens of thousands of hours worth of playable possibilities, superb coding, and an interactive staff of administrators that listen to the ideas that are posted on the idea spool.

There's a reason we're still playing a mud, rather than WoWing. Come see why:

9000

And yeah, I'm not an admin, just a player. So check me out on here too.
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