Thread: pk forum again
View Single Post
Old 06-01-2003, 05:09 PM   #30
Teelf
Member
 
Join Date: Apr 2002
Location: Seattle
Posts: 32
Teelf is on a distinguished road
Well, I know I have several topics I would like to see discussions about as I am in the eternally slow process of creating a PK mud.

Creating an environment so the best PKers rise to the top - This is basically my mission statement.  Most of the discussions would be for this purpose.

Classless - I use to be pro-class, but I'm slowly realizing that at least a classless system might support the goal better because it lets players invoke strategy from the very beginning beside a narrow choice of a class/race combo.  I'd like to hear thoughts on that.  

Advancement - levels or not?  How is it handled?  At somepoint is the only way to advance through PK only?  Should it be?

Identifying the best PKers - what systems do people use to quantify the ability of being a 'good' PKer?  This might be connected to a levelless mud topic.

Balance - this is huge issue of course.  How do you create and maintain balance?  How do you balance out a previously unbalanced situation without creating even more unbalance?  What methods of control to admin use?

Rewards for PK/Penalties for dying - Given the nature of the game, players will die fairly often.  What is too much? What is not enough?  Are the rewards mostly intrinsic to the player? Etc.

Separation - Team based or not?  How do you handle PK when everyone lives in the same town?  Are there written rules players must abide by, or is everything hard coded?  And how well does that work?

Vision in a roomless environment - 360 degree vision or first person?  What about trying to backstab someone?  If FP, what's to stop players from making an alias/trigger to look all around them everytime?  

Range weapons in a roomless environtment - How to balance it.

And yes, I know these could all 'fit' in another forum especially since we have a catch all forum.  But again, that's not the point.

I just don't understand this 'fear'?  That's what a moderator is for.
Teelf is offline   Reply With Quote