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Old 05-26-2008, 03:16 PM   #14
Aeran
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Join Date: May 2005
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Re: custom clients. Good or bad?

A lot of the display needs can be handled by easier methods than advanced triggers. For example the server could handle different ways to send the output to the client. In e.g MXP I believe you can set client side variables as an example how it could be done.

It is when the triggers are capable of sending data back to the MUD you start to get very close to automating gameplay. If you look at some scripts on Zugg Software's forum you can see that some of it is pretty questionable. Atleast if you would like to run a game that is somewhat fair to users both with and without zMUD.


In some rpgs I have played botting has been so common that real play is rare. When you look at how some of those games are designed many of them almost force you to consider write a bot to endure the gameplay . That's in my opinion the kind of gameplay to avoid designing.
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