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Old 03-12-2010, 03:08 AM   #173
DonathinFrye
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Join Date: Dec 2005
Name: Donathin Frye
Location: Columbus, OH
Home MUD: Optional Realities
Home MUD: Atonement RPI
Home MUD: Project Redshift
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Re: RPI, RPE, and Roleplay

Emulating an existing codebase from scratch is a lot easier of a parallel to draw than attempting to claim to be equivalent to a specific codebase without supporting the same features. Again, I don't overly care about what games do, or do not claim to be an RPI.

I think that if your game's features are very different from the codebase's features then you are potentially confusing anyone familiar with the codebase itself. I understand the reasons why this might be beneficial to you for marketing reasons, but I don't generally think it's a good idea. If I created a game called Ascension: Godwars, and it was an LPMud not resembling the Godwars codebase at all, it would likely confuse people familiar with the assumed features and style of a Godwars game.

Branding for other people's games is not really my concern, though. I just worry about mine.
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