Re: RPI, RPE, and Roleplay
Emulating an existing codebase from scratch is a lot easier of a parallel to draw than attempting to claim to be equivalent to a specific codebase without supporting the same features. Again, I don't overly care about what games do, or do not claim to be an RPI.
I think that if your game's features are very different from the codebase's features then you are potentially confusing anyone familiar with the codebase itself. I understand the reasons why this might be beneficial to you for marketing reasons, but I don't generally think it's a good idea. If I created a game called Ascension: Godwars, and it was an LPMud not resembling the Godwars codebase at all, it would likely confuse people familiar with the assumed features and style of a Godwars game.
Branding for other people's games is not really my concern, though. I just worry about mine.
|