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Old 09-04-2007, 04:29 PM   #37
Milawe
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Join Date: Jan 2006
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Re: What Does "Fair" Mean?

We know that there are humans that exist outside of a normal "model" at any given time, so I'm sure that in some cases, this is true. It would explain why so many people will game to the detriment of their RL obligations. For some, gaming IS the way they meet someone they will ultimately love/have sex with.

I think for most, though, taking care of what they already have comes first, and gaming wouldn't come into the bottom of the pyramid.

Again, you do see this with extreme gamers. They will actually put their virtual property before their RL ones. I don't believe this is the norm, though, which is why it actually makes headlines. (Normal stuff just doesn't make headlines.) Yes, every now and then we get the story of the Korean dude who went and killed his buddy because his buddy sold off an uber sword from their mutual account, but again, that's not normal! Obviously, that dude threw physiological safety out the window real fast.

I highlighted "choose" because I believe that this is the basis of fairness in a gaming system. As long as everyone has the same ability to CHOOSE the same things, it's a fair system. One of the biggest reasons that life isn't fair is because we don't all have the same choices. Someone in Sierra Leon can't just choose to move out of the country to escape slaughter. Someone born in Asia can't just choose to change the color of their skin when they move to the US in order to fit in better. In gaming, we get to choose these things down to the type of game we choose to play. The only "unfairness" that really comes into gaming, imo, is when each player gets a different set of rules or options based on their relation with the devs. For example, if player X asked to purchase some XP from the devs and was told that this option is "not available", but player Y was allowed to purchase XP from the devs at the rate of 1 xp per $1,000, that would be unfair because player X obviously isn't allowed the same options as player Y. In gaming, the most "fair" you can be is to allow everyone the same choices.

Granted, there are a lot of things that can seem unfair in a game due to game balance, game design, etc. One could argue that it isn't fair that a healer class can't level as easily as a warrior class via solo combat. At the same time, a warrior class could argue that it wasn't fair that they couldn't gain xp by healing safely from town like a healer class could. Unfortunately, if things like that were "fair", then everyone would be playing the exact same class with the exact same power, allowed to make the exact same coin and XP in the exact same amount of time. At that point, why even have a game? Arguments about fairness in payment systems, game balance, etc. are all based on SUBJECTIVE fairness. It's a matter of opinion, and opinions obviously differ vastly. The real "fair" factor is the fact that all players have the same CHOICES available to them in the game, and I'm not really sure that the word "fair" really applies. Can Player X and Player Y both choose to level to 100 through pure time? Can Player X and Player Y both choose to pay $1 dollar for 1 xp? Can both players choose to roll up a healer? Can both players choose to go through the steps to create a Jedi of Badassedness? If so, then that's about as fair as you can get. Trying to enforce the definition "fair" across all games in regards to game design is futile and a bit presumptuous.
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