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Old 02-07-2006, 04:36 AM   #121
KaVir
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Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
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If someone likes a particular design, then that may well make it justified, but it doesn't necessarily make it a good design decision - otherwise we might as well not bother discussing design decisions at all, and instead just say "create anything you feel like". Equally, trying to appeal to the masses can often result in poor design decisions, giving the players short-term satisfaction at the expense of long-term playability.

What advantages do you feel a game offers when every other player has the same character as you?
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