In my experience players that think that quests are solved by "guess the verb" are poor players.
As Estarra pointed out, there is usually a clue about what to do somewhere. The players that don’t bother to look for clues resort to tedious, mechanic and brainless actions, like typing in 1000 random commands. It’s their own fault if that gets boring, and perhaps that type of players should stick to pure hack’n’slash instead.
Of course, if there ISN’T a clue hidden somewhere, THEN it’s poor design.
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