Re: Farming: the new obsession
The important question is what % of user-created content occupies the time of the playerbase? Having a billion user-created missions that nobody is playing is helpful only insofar as it occupied the people doing the creating. The win is when that user generated content is powering a substantial portion of the userbase's playtime. I don't think Cryptic has released any stats on that, but could be wrong.
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