Re: The Lost Cause of Magic
Nice post, Threshold. Hit my thoughts on that aspect spot-on.
I can understand the OP on "Magic isn't very magical in most RP environs I'm familiar with these days.", as the majority of magic systems (in most MU*'s) are very similar.
Playability is an aspect that has to be considered.
Most players (that I have dealt with) do not want to spend real-world weeks learning their first spell, hours hunting for required components, spend all their in-game time and money researching, or feel that they are being left behind in power (versus the non-magical characters of other players) when compared with those with the same amount of time invested in the game .
Of course the expectations of play/fairness/balance/tedium also depend on the type of game.
Good discussion from all. I look forward to it continuing.
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