Re: So what advantage does the three post rule actually offer?
I just figured that RPI was what the MU* scene was using these days to describe RP Enforced. If RP is mandatory in a game, I don't see what the difference is between that game and any other game that also mandates RP, whether it's mandatory but has permanent death, or mandatory but has penalized resurrections.
Some of the games require taking turns, and others don't. I was just asking what the advantage in the former is, and I posted the disadvantages I had observed.
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