Thread: God Wars II
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Old 01-25-2006, 11:31 AM   #1
KaVir
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Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
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You might find God Wars II of interest: ().

To respond to your requirements:

1) There are no guilds, nor is there any reliance on other players for any form of advancement.

2) It's completely free to play (as in, even if you wanted to pay for something, you couldn't).

3) It draws inspiration from both Diablo2 and D&D 3rd edition in terms of character customisation. The former in regard to class powers, the latter for feats (called 'talents' in God Wars II).

4) No 'cows' or 'snails' to fight - even starting character's are assumed to be individuals of significant power, and are more than capable of ripping apart weaker monsters such as goblins and skeletons. Each mob fights differently however, using its own tactics and fighting techniques, so even a 'weak' mob may beat you if you never vary your tactics (for example, don't try killing a swarm of rats with a sword - a lit torch is far more effective).

The amount of customisation can be rather overwhelming when it comes to building your character, and most people end up creating a bad build to start with (most people don't want to read the help files for all 111 talents). Fortunately a lesson I learned from Diablo2 was that broken builds are easy to make if you're not sure what you're doing, and can ruin your character - thus there is a selection of predesigned starting builds, and it's also possible to rearrange any and every part of your character whenever you wish.

The only exception is your class (which usually takes a few hours to earn), but there are numerous possible builds within each - for example a vampire might focus on summoning pets to aid in combat, or they might transform into wolf form and use their Lupine Fortitude and Claws of the Wolf, or they might utilise a speed-oriented setup that fights as a swarm of bats, or design a vampiric sorcerer focusing on shadow magic, or combat build based around shadow-crafted armour and Blade of Darkness, etc.

There are also some other factors which you might not like, so I'll warn you in advance:

1) The mud uses true coordinates, not rooms, which can take a while to get used to. Many people hate it at first, but IMO the flexibility pays off in the long run - there's a certain amount of satisfaction to be gained from filling your opponent with arrows from several hundred feet away, while he desperately tries to hide behind his shield.

2) The combat system is complex - almost six and a half thousand fighting techniques, split among dozens of weapons, skills, talents and fighting styles - and based heavily on player skill rather than character skill (you need to manually control four separate body locations during combat). If you suck at combat, so will your character, and many players lack the patience to learn something new.

3) There is no roleplaying. The game world is designed to be consistent within its theme, and goes to great lengths to provide attention to detail (such as your boots and trousers getting wet when you wade through a pond, torches being extinguished if you get knocked over into water, weapons becoming notched and bloodstained, etc). However it is still a game first and foremost, and I don't try to pretend otherwise.

4) The mud is in open beta, and is still far from finished. Oh, you can wander around and complete various challenges, explore dungeons and loot treasure, join a class and develop your powers - but the game itself is far from complete, despite having been in development almost four years. Still, don't think progress is stagnant - new changes come in every week:

5) Once you class, there are no restrictions on PK. If you don't like PK then you won't like God Wars II (although you should be pretty familiar with the game by the time you reach this point).

The mud won't appeal to everyone, but it does cover your requirements, so you might find it worth giving a try. If so, be sure to check 'help newbie' when you connect (you can also use 'help tutorial' for an introduction to the combat system). You don't lose anything for dying (until you class) and can later change any part of your setup you don't like, so don't worry about messing something up.

God Wars II:
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