Thread: Accursed Lands
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Old 09-20-2002, 12:39 PM   #1
Grendal
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Join Date: Jul 2002
Posts: 34
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Accursed Lands () is a vast world of over 20 million rooms.
The world is spherical and it has been traversed. It takes about 3 months of real life traveling time to complete the journey.

The land is composed of grassy plains, lightly wooded forests, heavy woods, oceans, swamps and an underground terrain that is vast beyond compare.

You can walk upon the land, swim underwater (if you are of the correct race), tunnel below the ground (making your own permanent tunnels as you go) and in the near future flying races will be available so you can soar the skys as well.

Roleplay - This is highly encouraged as it will add to your fun while engaging the other players as well as yourself in this medievil world we call Terrinor.

Our playerbase is right around 200 accounts, and at times our online playerbase ranges from 25-50 people playing at the same time, anytime day or night.

PK - This mud is a player killing mud, but you don't have to kill anyone or anything to enjoy your role playing experience.
At this time we also have a nasty little feature called Perm-Killing. It's a way for one person or more than one person to permanently erace your character from the game. This is a players option, so we as players, can totally remove someone who is going about killing every player they come across.
It's not something that is easily accomplished. A well RP'ed killer is looked upon with great favor, but a hack & slash butcher who causes new players to turn away from the mud is highly discouraged.

Along with death, we also have ressurrection. At the time of your death, you are dead. If someone should come along and find you, mostly likely they will take all of your possessions. But if you are lucky, they might drag you to a church to ressurrect you (bring you back to the living once again).
If no one find you, then after your corpse is dead for an hour and 15 minutes, you will auto-rez in a church and be alive, coughing & spitting blood, gasping for your next breath.

Crafting - There are tons of items to craft in the game. Items of wood, glass, metal, bone, grass. You can sew to make clothes, work with leather to make (items of leather), skin animals for their pelts, tan those pelts to make fur.
You mine ore, then smelt the metal from the ore. Use the metal to forge swords, armor, etc.
You can lumber trees and craft boats to sail on the ocean.
You can spend your entire life being a merchant, crafting items for sale, talking to the townfolk about any new trading posts without ever lifting a sword to anyone.

Tunneling - This is an aspect of mining, and I mention it for this reason. The underworld is around 12 million rooms. The tunnels you make there are permanent. You are your own ant colony. Plus not only do you make your own tunnels, you can discover new tunnels with things that no one in the entire game has ever seen before. You will be the first to see it, but you must DIG and you must watch for caveins. You don't want to get trapped down there.

Magic - Unlike most muds, magic here is very rare and most of the general public hates magic and anyone who uses it. Magic has the nasty side effect to cause everyone in the game to feel some fatigue. We have a bar system on the prompt that shows you your level of fatigue. It's from 1-10 bars. At 1 bar you might be barely tired from a jog in the woods. At 4 bars you are worn out from battling a few wolves trying to have you for diner. At 10 bars you are system shocked and you pass out. Magic drains the land and the people in it, each time it is used.

We have the following races to chose from......

Humans - Barbaric bastards with a taste for blood & money
Some of the best fighters in the land have been humans.

Mysrrae - Cat like people who have strange ways. Their entire city is offlimits to all other races. I think they have something to hide.

Braman - Intelligent folk with a great deal of magic lore, but don't be fooled, they can fight with the best of them.

Aquaepura - They are an aquatic race than can also walk on land. While on the land, they appear to be Braman. At one time in their history they took upon the guise of humans. A very secretive race. You never know what's below you while swimming.

and lastly Goblins - What is a mud without a good goblin and ours have all the RP you can handle. Muddy little creatures living in bogs. But don't be fooled by their size, a spiked club to the groin will take any man down. They are good traders and can spot fun time from a mile away. Oh and did I mention the goblin hoarde. Nevermind, you probablly won't find them. They will most likely find you first.

I have babbled on enough and yet I feel like I haven't told you anything. I'll leave that for the next post.
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