Re: The Lost Cause of Magic
Not really. You can make a completely illogical system. Have spells that cast a random spell. Have some spells that don't. Of course it's a system. It's a system with no system. Like chaos. Pull random code lines for magic here and there, make it completely illogical as magic probably should be considering it's concept and the fact that it doesn't really exist on earth. This way also players can never pin down your system and master it either.
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