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Old 09-23-2004, 02:03 PM   #2
Saren
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Join Date: Jul 2002
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Ultimately systems that restrict PK do so for the following reasons:

1] to protect newbies to the game who may not have adequately developed defensive skills.  Every game need a steady stream of new players to survive in the long run, and getting PK'd with no chance of defending yourself is a powerful reason to quit a game.
2] to protect players somewhat from being griefed.   Getting killed over and over again without provocation is no fun.

Ultimately griefing in general (PK or not) is a social problem,  and the solution is much like preventing harassment in the real world.  You must provide social consequences.  There are a number of games that have essentially solved the problem in this fashion.  Achaea, Dragon Realms, and Evarn come to mind.  

Simple code systems alone cannot solve PK, you have to address the social aspect as well.
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