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Old 11-06-2009, 05:20 PM   #7
Dakhno Ivanovich
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Join Date: Sep 2009
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Re: Looking For a complex Mud

Our game has a deep crafting system, and a very active quest department, that with the help of SEVERAL other players, and a crap-ton of work, you could probably impact many of the aspects of the game. That's because we have a very active quest department that runs pretty intuitive storylines and whatnot.

However, banks will never be player-run, and multiple currencies will simply never happen.

We have player-run/owned shops, though they take massive amounts of time/work to buy and stock.

Most of what you mentioned in that first note though, seems unrealistic to expect from a game, for the reasons already stated by others. It sorta sounds like you expect to walk in, get situated, and reek absolute havok on the financial/political scene of a game... which, I'm not sure anybody would -want- a new player to come in aiming to do that.

The zombie plague thing sounds like something that'd have to be imm-run. In the past, we've had situations where a clan on the game used to start massive city-wide plagues, but it grew problematic, as they did spread through large sections of the game, and cause harm to lowbie players, thus discouraging them from playing. Which is bad, generally.

If you feel like checking out a game though, you can try us out. As a merchant, specifically in clan Artisan, you could probably acchieve some of your goals, and at the bare minimum, kill a few hundred hours reaching a few of your goals before you got bored. Might even find a home. Up to you.

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