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Old 04-16-2004, 07:14 AM   #52
Riga
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Join Date: Sep 2002
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Actually, there are zillions of muds sharing the same code base as Armageddon, as its code base is simply Diku, albeit heavily modified.

Harshlands/FEM/SoI/4Lands aren't derivative of Armageddon, at least not in the traditional sense. They may have features that were inspired by Armageddon, but there was never a release of Armageddon's code that people then began to modify and use to create their own muds (except one time when someone stole the code and put up their own Armageddon clone).

Harshlands, FEM, and SoI, on the other hand all do use similar code and there has been much sharing of the code between the administration of those games.

As trivia: Arm's initial unique code feature was a scripting language created by its founder called DMPL (Dan's Mud Programming Language). However, the staff has since begun to phase out DMPL and replace it with javascript.
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