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Old 02-14-2003, 06:01 AM   #14
The_Disciple
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Join Date: Sep 2002
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Wouldn't that be equally true in a class system, that two characters with identical spell lists could have radically different RP? Further, a properly implemented class system can help insure that two members of the same class do not have identical ability lists.

As far as crafting goes, I think it is fair to say that it tends to become "passive and achiever-y." That's not to say it inherently has to be, but when it ends up that way on the vast majority of MUDs that implement it it's not an unfair generalization, any more than "MUDs where characters have names like ownzorbitches tend to have a lower standard of roleplay than muds that do not" would be. Neither is a condemnation, either. MUDs are like ice cream, and not everyone likes chocolate.
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