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Old 03-01-2009, 10:46 AM   #13
noodles
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Join Date: Nov 2002
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Re: Any interest in a MUD programming contest?

I did some researching on what exactly MudMagic had as contests back in the day, after having their contests mentioned here yesterday.

Contest A: .

Card games are an incidental project, which if anyone else is like me, are worked on as an act of procrastination to avoid working on the MUD itself. Sure you can have card games in your game, but they don't really add much to the game world itself.

Contest B: .

This is something I would also be likely to handwave away as being DIKU oriented. Functionality like this is often present in non-C based code bases. LP has decent support for this. Scripting languages have it as well. It is a niche requirement. There are string libraries out there, which can be adopted. It pretty much meets the definition of rewriting the wheel as well. Not that it is a bad thing, as rewriting the wheel can be an invaluable and educational experience, which leads to understanding how best to use the wheel and so forth.

I'm more interested in contests actually related to game play personally.
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