Precogs and MU*s
Having kicked off a plot quietly a couple nights ago on one of the MU*s I play on, one of the first requests I received was a request for a PC to roll a precognition ability (that exists in the system). This is done, I run the results, yadda yadda. That part isn't particularly important.
What I find interesting, and why I post, is: What do you guys think the place of precognition type abilities are in a MU*?
Ultimately, I tend to view them like Wish or Miracle spells in D&D. Interesting, quirky, but as someone running something I find their power inconvenient without turning it into a blatant manipulation or twisting words.
I also find it interesting that some people who love precog abilities hate the idea of railroad plots. An interesting paradox.
Anyway, thoughts?
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