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Old 04-21-2010, 02:55 PM   #3
dentin
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Join Date: Apr 2008
Home MUD: Alter Aeon
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Re: Ideal wilderness versus town sizes

I was actually hoping to get more of a meta conversation going on, along the lines of 'what ratios have we picked and why?'. I actually use a two-scale solution on Alter Aeon with a factor of 8 difference; that was picked because it allows a reasonable scale difference and didn't require catastrophic updates to the world layout.

One good reason I've found for different scale ratios is the whole 'areas on top of each other' syndrome you commonly see on muds without strong mappers or world control. It becomes too tempting to just say 'we'll put this area north of this room so it's near town, and easy to get to'. As a result you end up with a lot of areas sitting on top of each other and the feel of areas overlapping in space. Having large scale wilderness allows you to put fairly large areas (in terms of rooms) only a couple of wilderness rooms away and still have a coherent layout.

-dentin
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