Re: Locking skills behind guilds?
Darkacacia- The idea of turf and/or gang based conflict is quite an interesting one, particularly for a thief type class. We have some aspect of this with various guilds controlling cities but I do not think it goes far enough.
I agree that this could be a great boon to stealth classes in a game if implemented properly. Some kind of realistic organized crime/black economy type stuff for stealth classes could be great fun.
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