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Old 04-19-2002, 07:36 AM   #9
Yui Unifex
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Join Date: Apr 2002
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Question

IMO, if an intermud communication system is going to be successful, it's got to act more like a server and less like a passive client. It should be simple to turn on/off by the administrator and players, and simple for any hubs to accept and sever connections to the network.

I like IRC's model, where you have different channels that can be joined. If channel lists would be updated with the hubs in a distributed manner, there would be no problem with too much spam on the "main" channel, as the administrator (or even players) could move amongst them as they please. This would solve most of the problems I'm seeing in this thread, where people are afraid of the spam or lack of groups they'd get =).
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