I like the above. I would also add:
* A MUSH/MUX codebase (maybe MOO/MUCK, but I've not tried those)
* No automated content (no MOBs to fight, no quests to run)
* Closer to a consent-based resolution policy than not
* Time-based advancement, ideally, though a player voting +nom system is barely acceptable (no kill/quest XP! )
|