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Old 11-23-2010, 07:37 AM   #17
Justin534
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Re: The Art of Seach - Categorization of MU*s

I'm not sure how MSSP should work... but I'm still of the opinion that many attributes a MUD carriers on a rating/search site shouldn't be defined as a discrete binary states. i.e. Hard fantasy OR soft fantasy OR medium fantasy. Rather I think the MUD administrator should be able to determine that his/her MUD is fantasy based - but not to what degree. Once the fantasy attribute is toggled for the MUD it should receive its value from player votes. There could be a more or less analog gradient from 0 to 10 thats based on player votes and opinion. The degree of fantasy would slide accordingly.

If players on the whole felt the MUD existed in a hard fantasy/low fantasy world then the Fantasy value would be closer to 0, if the players felt the fantasy world was more representative of a soft fantasy/high fantasy world then the value would be closer to 10.

Last edited by Justin534 : 11-23-2010 at 07:37 AM. Reason: clarification
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