Re: "Winning" a MUD?
My immediate thought is less about the feasibility of creating win conditions in a MUD, which I don't dispute could be done with a system similar to what you propose. But along with this, you're basically setting it up so that your builders and coders need to completely rewrite the world every year. That's a pretty harrowing thought. And if the time period were to shift backwards instead of forwards based on something that would take the whole of the year to play out, you then have to prepare for multiple contingencies, amplifying the amount of work that'd be required.
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