I'm with you on that one, some color is good but I've seen games that go WAY overboard on it.
In Ilyrias we let you customize what color you want each channel to be, the brief description of a room, extended description of a room, color of items/mobs in the room, color of players in the room, color of exits in the room, etc. They we also use 3 colors on the prompt, green yellow and red. Those change based on your health/mental status. Ie if you are 75% or higher in health it's green, if you're at 50% and higher it's yellow and below that is red.
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