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Old 06-02-2013, 10:43 AM   #49
Jazuela
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Join Date: Apr 2002
Location: New England
Posts: 849
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Re: Join Dragonrealms today!

Permadeath doesn't mean that if someone doesn't resurrect you, you're dead. It means if someone kills you, you're dead. There is no resurrection and (to use a Gemstone term) there are no "deeds." If you're dead, you're dead. You roll up a new character. This is one of the ways that permadeath games police themselves - no need to heavily monitor every player's movements. It's VERY hard to become uber powerful in permadeath games - because in order to gain that kind of skill, you have to fight a lot of critters - or people. And every time you do that, YOU risk getting killed. And - once you're dead - you're dead. There are no do-overs in permadeath games. And your character can't get resurrected to tell his pals in-game that he were just killed by so-and-so and gather a group to kill the guy.

In some of these games, the staff doesn't heavily monitor for unattended scripting, because scripting doesn't really help you or your character that much. It's nearly impossible to deal with combat against critters, because of an AI mob system. It's basically impossible to deal with combat against PCs, because you can't count on another player's responses to your actions. Basically, scripting is useful for foraging, crafting, and the wearing and removal of gear. It's not even useful for travel because you have no way of knowing when something or someone is going to get in your way (including the weather) and mess up your script. If you're scripting in an attempt to up your skills, it won't work, because skill gain has a time window. Once you reach your limit for that period of time, you won't gain anything at all until the timer resets. So you might as well not script, and RP instead. Again - in these other games, the players (and the code) police themselves, and there's no need for the staff to distrust their players enough to heavily monitor them.

In games like that, you don't *need* heavy staff monitoring. The only time the staff would monitor you for suspicious scripting, is if you make it obvious enough that another player points it out and sends in a complaint.
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