The examples I gave are 'good' ones - it's possible to confuse the system into producing wierd results. However the results always look fine for the target, and generally look fine for other people in the room, so IMO it's not really too big an issue. People can easily skip the @ (or 'to', which works the same way) and perform a normal style emote if they prefer, and my mud is a non-RP mud anyway - I just fancied providing a little extra flexibility.
Emote is just a tool - if you want to control how a player uses it (at least in this sort of way), you'll have to do so outside of the code.
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