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Old 06-23-2008, 04:31 AM   #42
Kylotan
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Join Date: Jun 2003
Location: Nottingham, UK
Home MUD: Abattoir (Smaug)
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Re: custom clients. Good or bad?

If someone uses a hacked client to access your game and some parts of it don't work, that's their problem. And open protocols don't necessarily have good specs, the MXP example being a good case in point. A custom protocol at the application level makes a lot of sense; the problem is just getting the client out to the end user.
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