Thread: Weather systems
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Old 08-30-2002, 03:33 PM   #1
Ashon
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We've been having a discussion about how we want to code our weather system for our project.  And we've got some great ideas (reposted here) but i was wondering how everyone else was doing their weather systems?  are they just the normal blah ideas, or are they something unique and special?

[b][u]The WM weather Engine:[u][b]
Each room has a terrain type, and x-y-z coordinates, from these we determine a couple of facts, first off the organic density, which is based on the terrain type, the y coordinate (latitude) and the z coordinate (altitude).

Then we find the water content, by using a LOS type of algorithm we find all the available water sources around.  This is used for the evaporation/condensation part of the weather.

Mix in the Jet stream map which overlays the world map, and now we have movement to our weather system.

In the next step we meld everything onto the day-night/time/temp sine-wave and adjust for the season, and the weather is taking care of.  The system calculates the humidity, the cloud conditions the tempature, the relative tempature, wind and so forth, and creates room objects for each room that takes care of all the effects.


what do you guys do?
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