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Old 04-17-2008, 05:28 AM   #22
Aeran
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Join Date: May 2005
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Re: Are MUDs the clog dancing of online gaming?

The issue is that people need to learn that follow standards is a good thing. It should not matter what MUD client people use. It is of little interest. What should matter is that those MUD clients are capable of handling the protocols used. It reminds me of Microsoft when they didn't seem to understand why they should follow standards in Internet Explorer.

Look at MXP. There's quite a few similar protocols used in different clients. E.g Iron Realms use one that is closed to their own client. Some MUDs have even tried to extend MXP but didn't suggest the extension to be included in next version of the official MXP protocol. Clearly that didn't work well as clients that did follow the standard couldn't handle the new feature.

Similarly there has been very little discussion about possible improvements to MXP on its development forum.

I think the main problem here is that people don't cooperate that much between MUDs/clients. Perhaps they rather go their own way.

Last edited by Aeran : 04-17-2008 at 05:46 AM.
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