Re: The "Health," of Muds
Because, as I said earlier, the main difference between a text mud and a graphical MMO lies in the client.
Offer a graphical downloadable client and you can start breaking into the MMO market.
Offer a graphical web client and you can start breaking into the browser game market.
These markets have a huge number of players who enjoy playing the same sort of games as us, the only difference is that those players expect some degree of graphics.
But because muds can be played with a wide range of different clients, we can cater to those who like graphical interfaces while still catering to those who prefer a pure text interface, simply by offering multiple clients.
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