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Old 01-20-2012, 02:32 PM   #4
groovy9
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Join Date: Jan 2012
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Re: Longtime mudder with ADD puts on his mad scientist hat

Or maybe a compromise is to give the player the option to fight either manual or automated. The code for that would be trivial, as the battle is happening round-by-round anyway, it's just not displayed.

What I don't like is having a *character* with low INT make decisions based on the intelligence of the player, for example. Obviously, you can't completely decouple the player from the character, but maybe a solution is to do normal round-by-round combat and for the character to give more general battle commands. Instead of "bash," you simply tell it to do a supplemental attack or cast an offensive spell and the engine chooses one based on your stats.

If you want to, while working through an area you know isn't a big challenge, you flip it on auto-fight and save yourself from the wall-of-spam.
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