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Old 01-30-2006, 09:50 PM   #3
Davairus
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Join Date: Jun 2002
Posts: 159
Davairus is an unknown quantity at this point
At AR we have not-too-recently implemented complex combat which contains this:

Combat styles (i.e. weapon set up)
dual wielding > shield blocking
shield blocking > two-handed
two-handed > dual wielding

Bows count as two-handed weapons, and are implemented as a strong counter against dual wielders, but non-lethal against shield blocks. i.e., if someone is wielding dual wield against a bow user, they can no longer dodge OR parry. If someone is wearing shield against bow user, they'll block almost everything.

One downside of bows is that the average bow user cannot parry with bows himself. Unless they learn the 'point blank' skill, which allows them to parry at close range with their bow, they will also lose to two-handed users. We give this skill to our ranger and warrior classes, and give the thief class plain ol' ordinary bows without it, so thieves do have bows but don't use them as well as warriors.

Players get to collect "ammo" for bows, to place in the "quiver" item slot. This determines the damage types, the bow itself determines the damage. Magical arrows usually have decay timers.

We also have a javelins "range" attack, that equips on shields, for the best way to fight someone using bows.

One thing which is typical for the ranger class (which has a set of unique bow skills, and a "double disarm" skill to help get rid of people's shield when they're dual wielding) is to attack someone wearing a shield and javelins, for an extra thrown javelin as they attack. Then they wield a bow just before they flee, to take a parting shot. Skirmishing with the range weapons is quite effective.

As far as appearance goes it is more or less like any other weapon "melee", its the special affect on defences which give its ranged feel. You'd have to use your imagination. Also, we don't do firing into adjacent rooms. This has been in the game for about a year or so now, so its pretty stable.
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