Re: RPI, RPE, and Roleplay
The issue I have with what you are suggesting is that there are definitely more people who recognize RPI as a specific genre than there are people who would rather use the term to describe a game that does not fit into that genre. In fact, the codebase that new RPIs use is literally called the RPI Engine. What I was suggesting, and not in a combative manner, was that fighting against the definition that an entire genre of games has used since its inception to describe their genre is wasteful; it would be far more friendly to the community and to potential players on games that exist outside of this genre (RPI) to not appropriate a confusing term when it is easier (and more specific) to use or create their own term.
I don't have anything against non-RPIs, but it is fruitless to tell an entire community of games and players that they need to re-name their engine and genre. It's just not going to happen.
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