Thread: Quest Design
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Old 03-30-2010, 09:22 AM   #4
Telelion
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Re: Quest Design

As far as coding quests goes, you are limited to the behaviors that can actually be coded into your MUD, which are basically circumscribed by "go somewhere", "kill something", and "find something". There's some cleverness you can do with that- maybe a riddle you can solve by talking to someone, and there's lots of variety to be created by mixing and matching.

If you're willing to put in a bit more work and supervise things closely, the limits instantly disappear. I've seen characters asked to do things as diverse as writing poetry or learning a new language; the only caveat is that a moderator will probably have to be personally involved.
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