Thread: Quest Design
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Old 09-23-2010, 05:53 PM   #14
Parhelion
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Join Date: Oct 2007
Name: Sarah
Location: Tempe, AZ
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Re: Quest Design

I think these are all good and valid points.

My personal preference is for one-shot quests, but I do recognize the value in repeatables, as the point is often to extend the life of the game without resulting to adding "better" content in the game that makes older content obsolete (such as is the case with modern MMOs).

I often approach this from the viewpoint that I'm developing for one of the roleplaying games -- so "quests" aren't really a driving factor of gameplay. My one-off's may very well provide just the amount of entertainment needed. However, in other games, where the point is to play against (or with) the Machine, it's an entirely different issue.

Something that I'd like to hear some input on is how do you balance quests?
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