No, the multiplayer aspect relies on social interaction - there are numerous examples of successful multiplayer games which have very little actual direct communication between the players.
No, mobs are not "****-poor" at communication - what they are poor at is conversations, and as I've already pointed out, those are not always necessary in order to make a mob appear human.
"Success" is a relative term, and depends entirely on what you're trying to achieve.
And I've already given examples of how it could be done.
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