Quests need to be more then just violence or killing, that doesn't apply to all the different types of players out there. While it is a main majority in muds, there's also political intrigue, exploration of a huge world(wanderlust), magical quests, non-magical quests, death quests (where the player knows they will die gloriously). And a bunch more. I recommend thinking up some more quests that don't just center around combat.
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