Re: Sickness
I have a couple examples for high magic illnesses.
A player in UL accidentally drank from a bottle of liquid extracted from what is basically a lich.
Instead of ignoring it, he reported it to the admins, and RP'd it out.
For a few months he was in a sort of 'half-undead' condition with several symptoms, most notable being that he didn't bleed and was generally distrusted or hated by almost everyone.
If I remember right, the cure was swallowing blessed molten gold. (Gold being the metal sacred to one of the local deities.)
Another time, we had a plague from another dimension. It was, code wise, cosmetic. It replaced parts of people with crystalline pieces, threatened their souls, and was incredibly contagious. Quarantines were enacted, and fear was in the air. We finally had to have a prayer session, with each sufferer experiencing a unique spiritual trial to earn a purging.
Both were very interesting roleplay, and I wouldn't mind seeing something like it again.
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