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Old 05-25-2007, 07:07 AM   #34
Jazuela
Senior Member
 
Join Date: Apr 2002
Location: New England
Posts: 849
Jazuela will become famous soon enoughJazuela will become famous soon enough
I don't mind classes so much, as long as they include enough diversity that the player isn't stuck "being" that "profession."

For example...

A necromancer who can make jewelry on the side, could be secretly practicing magic spells, and passing herself off as a jeweler. Being hired as a "professional" jeweler, even though it isn't her primary "thing." Maybe even becoming known throughout the world as a highly skilled talented jeweler. And in the meantime she's secretly plotting the demise of Lord Captain So And So who picked on her when they were kids.

Or another example:

A ranger, who gets himself hired as a Temple Priest's personal aide, and uses his stealth skills from the ranger skillset to eavesdrop on conversations with the Temple's opposing factor, and visit enemy territory to bring back news of their dastardly plots against his employer. No "hunting" involved in that, no mob-killing - no "rangering" as far as the primary ranger skillsets go - no need to ever own a bow, let alone use one. And - no need to "advance" or "level up" or script-hunt for hours and hours on end. He could even have a hobby of whittling arrows, if fletchery is part of the ranger skillset (makes sense that it would be), and providing them to the Temple's archers.

Those are the kinds of classes I like to see. Classes in which it isn't necessary to feel "stuck" in a hard-coded role, just because you happened to pick a certain skillset. Where the classes support the roleplay, rather than the roleplay happening in spite of the class.
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